Sprout是一支来自德国的《绝地求生》(Counter-Strike Global Offensive)战队,简称为:“Sprout”,在获得了PENTA的krystal、zehN和innocent后,他们继承了Penta的Major赛事参赛资格。
The German Counter-Strike Global Offensive (CS:GO) team Sprout has made its debut in the game and is known for signing players from Penta, such as Krystal, zehN, and innocent. The two other players on their team are denis and Spiidi, both of whom came from Finland.
Germany's competitive Counter-Strike: Global Offensive (CS:GO) events will be affected by changes to latency and毒圈 damage. This adjustment means that tactics need to change accordingly, but I believe it was communicated well enough so that the preparation of 4am OMG would have been according to this standard.
Regarding the adjustment, it should not affect Chinese teams. It applies to all teams, which makes no difference. This adjustment aims to speed up the game and make everyone enter a state of urgent competition. If you cannot quickly develop, the毒圈 may already be at your side.
The decrease in latency may lead to shorter waiting times, making the need for quick decision-making more important. The increase in毒圈 damage will also add to the cost of search for supplies, and later the strategic use of毒圈 will become even stricter.
The reduction in latency might make the introduction of the center point easier, particularly if it occurs during the day-time map. In the case of "day-night" map, the gain could be even greater.
The data mentioned does not make sense to me. The delay should refer to the time taken for the player to wait until the first person reaches the last person's position. The move should take the time needed to shrink the map, which is then used to update it. The delay for the first should be followed by the time it takes to reach the end of the white area and the updated map will be displayed immediately.
I'm confused about one thing: what does the delay mean? The delay should refer to the time taken for the player to wait until the first person reaches the last person's position. The move should take the time needed to shrink the map, which is then used to update it. The delay for the first should be followed by the time it takes to reach the end of the white area and the updated map will be displayed immediately.